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-
- RISE TO POWER Version History
- -----------------------------
- Version 1.00 - First public release. Lasted a week!
-
- Version 1.10 - Fixed several major bugs. Random numbers are now
- truly random, you can't marry twice, killed
- hostages are properly updated, and many minor
- bugs are also fixed. Despite my best efforts bugs
- still were in the end product (Ver 1.00).
-
- Version 1.20 - Fixed a few reported cosmetic problems and added
- a couple of twists to make life more interesting
- for players. Also fixed a bug in the fighting to
- the death routine. Players were continuing to hang
- around after they were killed. This has been fixed.
- The fighting to the death option has also been
- clarified and modified so you understand better what
- has happened. You can ALSO be killed even though
- you win! I have substantially revised the
- documentation and text files to make them more
- informative and useful. Added siege engines to the
- game also. Very, very limited release on this
- version.
-
- Version 1.30 - Added death of children due to plague as an event.
- Replaced most time delays with pauses. The delays
- were too short and were not allowing players to see
- the messages. Cured a bug which allowed players once
- they were in the Attack Keep menu to keep attacking
- forever. Added more messages to allow players who
- logged on to see what had happened to them without
- having to go to browse the news. Added UPGRADE.DOC
- and a separate HISTORY.DOC file to the package so
- sysops who already have the game can get essential
- information immediately instead of browsing through
- the SYSOP.DOC files. Cleaned up a few misspellings
- and cosmetic glitches.
-
- Version 1.40 - Added four new events of a positive nature. Added
- a Ransom Hostage option to the Visiting players
- menu. You can buy em back now but it's gonna cost
- you 25% of your land, gold and wheat! Fixed a bug
- in the Hostage Rescue routine which did not allow
- the wife to be rescued. Added an Erect Church
- option to the Barons Menu which allows you a way
- to raise reputation by 2, if you can afford the
- price tag! Modified sysop documentation to
- discuss port locking and how to reflect it in
- the dropfile. Changed the RTP.CTL format to
- include LOCKED BAUD and a few other things.
-
- Version 1.50 - Thanks to an enhanced doordriver add-on from
- Steven Lorenz the game no longer requires a
- fossil, now supports nonstandard interrupts, is
- now RIP aware (but still not a RIP game at
- this time), now supports up to 115,200 baud,
- now supports comports 0-15 and now supports
- PC Board 15. To implement these new features
- you will have to replace your old RTP.CTL file
- with the new one and modify it to fit your
- setup. Made a major change to the Assassin
- Option. You can no longer hire assassins which
- are kept on hand. Now you hire one for a single
- mission whose cost varies according to the mission
- you want performed and he performs it that
- instant. Should make this option much more fun.
- Fixed a bug in the maintenance program which was
- not placing Brigands on the map correctly and
- in the right quantities. Changed the rewards
- system to be more realistic based on what you
- did and how you did it. Corrected a few spelling
- errors and other cosmetic glitches while I was
- as it too.
-
- Version 1.60 - Corrected minor problem with the fighting brigand
- routine which did not pay the player the reward
- for killing them. Implemented a recommendation
- that a player only be allowed to perform the
- quest once per day. Also changed the output
- messages to explain to the player he was only
- wounded and NOT killed in the quest performance
- section. Fixed a small bug which kept allowing
- 0 deployed men to remain on map after a battle
- and did not allow a increase in skills after
- fighting another players deployed troops.
-
- Version 1.70 - With the more generous rewards came the problem
- that the first player on each day would hunt down
- all the brigands and get all the reward to the
- detriment of the other players who followed. As
- an Army marches on it's stomach so to speak I have
- added a routine which will make the above strategy
- costly. Now when you march with troops they eat
- more grain and will desert if not fed. This
- actually makes the game much more realistic as
- armies of that period were constrained on what
- they could do due to constant lack of supplies.
- The player instruction file has been upgraded
- to explain this to the players. The reward for
- brigands has been lowered to GF 30 each. The
- old level of GF 50 was just to high.
-
- Version 1.80 - Corrected minor bug which posted Child #1's name
- to the news when you named your second child.
- Changed the formula so that players traveling alone
- are not quite so invincible as they were.
- Changed it so that no extra wheat is deducted if
- you are traveling with 30 or less troops.
- Added a quit command to the coordinate input routine
- for the Attack Players keep option.
- Changed the Destroy Fief option to "Lay Siege" to
- reflect better what is really happening.
- ***Peasants now have children.
- Changed the harvest formula to give more realistic
- results. Now the land has a carrying capacity and
- you can have bad, average, good or great growing
- seasons.
- Wheat consumption is much greater then before to
- reflect the barter economy of that time. The
- higher on the pecking order you are the more wheat
- you get in compensation.
- Changed the economic model to be tougher and more
- like what you would expect in the 15th Century.
- Required land donation to the Church to raise your
- reputation 1 point has been decreased to 500 acres.
- Cost to erect a church has been increased to 1000
- bushels of wheat in addition to the other normal
- requirements.
- Eliminated that annoying prompt that asked you
- how many men-at-arms you wanted to travel with
- even if you did not have any.
- Added a brigand restocking routine to the game in
- addition to the one in the MAINT.EXE file. Now
- brigands will be restocked before each player
- begins playing the game instead of just once
- daily. The first player each day made a habit
- of wiping the brigands out to the detriment of
- other players. This will now give other players
- a crack at the brigands as well.
- Fixed a bug which was allowing brigands to be
- placed on Keeps in addition to empty sectors.
-
- Version 1.81 - Maintenance release that fixed a bug which
- stated you successfully bribed or retreated from
- brigands and then killed you anyway. Who say's
- computers can't lie?
-
- Version 1.82 - Maintenance release fixing the following bugs
- accidentally introduced into the program with
- the version 1.80 major upgrade and implemented
- a few recommendations received from some users:
- 1. When a player died, committed suicide or was
- killed any deployed troops he had remained on
- the map even though he was removed. Fixed.
- 2. Once in awhile negative numbers were posted
- to the stats screen. Fixed.
- 3. Scoreboard was not being updated to remove
- players when they died at the end of the game.
- Fixed.
- 4. Allowed more space for the larger numbers
- involved with wheat and money due to the
- economic changes.
- 5. The name of the keep was not changed when
- your heir took over. Fixed.
- 6. When a player died and his heir took over
- he could not get back in the keep if he had
- locked it. Fixed.
- 7. When a player died and had an heir the
- program did not put him back in the home menu
- of the keep and did not refresh the screen.
- Fixed.
-
- Version 1.83 - Maintenance Release to fix a few bugs which were
- found and implement a few suggested changes:
- 1. Modified the harvest formula to take into
- account the peasant to land working ratio. More
- land does not now mean automatically larger
- harvests. You have to have enough workers
- too.
- 2. Added a routine to the Maint.exe program
- which automatically deletes all the old brigands
- from the map each day and then recalculates the
- correct quantities to put back on the map
- and places them randomly. This corrects the
- problem of too many brigands when several players
- dies off or are removed from the game. It also
- ensures brigands are moving around.
- 3. Changed the brigand restocking routine to limit
- the brigands to a maximum of 100 in anyone location
- on the map and 1000 overall.
- 4. Fixed the hostage routine so that players who
- are holding hostages and are killed, free those
- hostages and return them to the owning player.
- 5. The scoring routine had a small bug in it
- which did not report the province count correctly.
- Fixed.
- 6. Increased the levels of starting wheat in the
- RTPINIT and RTPEDIT programs to reflect the larger
- quantities now available.
- 7. The ranking system did not correctly show when
- you became Baron or King. Fixed.
- 8. Revised the STAT.ANS screen to allow for longer
- player names.
- 9. Revised the player instruction file to reflect
- recent changes.
- 10. Moved the routine for eliminating players who
- have not played for more then 10 days to the
- main program. This fixed a bug whereby players
- who were eliminated did not give up their titles
- or hostages. They do now.
-
- Version 1.90 - ALMOST A COMPLETE RE-WRITE OF THE GAME!
- Version 1.90A Major Improvements have been added to the game:
-
- (NOTE: A reset of the game will be required!)
-
- 1. Thanks to the invaluable contributions of ANSI
- artist Violet Stymacks there is much more ansi art
- to illustrate key segments of the game.
- 2. The "5" key on the number pad replaces the "R"
- key when performing recon on the main or mini-map.
- Now when you Hit the "5" key you will perform a
- recon of the selected space next to you.
- 3. Enhanced the recon command to give the same
- movement options as you now have in moving around.
- 4. The mini-map is now larger. You can see 2
- spaces in each direction now.
- 5. Added a new opening screen.
- 6. Added some new settings to the RTPEDIT program
- which will now allow you to control the number
- of brigands per man-at-arms, number of brigands per
- space on map and the max quantity of brigands
- allowed on the entire map at anyone time.
- 7. Fixed a small bug in the fighting brigands/
- deployed soldiers routine which kept you from
- eliminating just 1 brigand/deployed soldier on
- occassion.
- 8. The recon function will now sometimes give the
- player a false sense of security by saying that a
- space is empty when it is not this way they can't
- always duck everything on the map.
- 9. Fixed a bug that was not updating deployed
- soldiers so they would recognize when an heir took
- over from his father.
- 10. Revised the player instruction file to explain
- the new items and clarify a few old options.
- 11. If you fight to the death OR destroy a enemy
- player and his troops away from his Keep you will
- now get all his remaining gold and wheat even if he
- has an heir.
- 12. Changed the routines to make sure that players
- always have at least 100 acres of land and at
- least 5 peasants so that they always have a small
- amount of gold and wheat coming in to them.
- 13. Raiding is now more profitable then before.
- 14. When you duel a human player you can lose some
- land if you are defeated or gain some land if you
- win now.
- 15. Cleaned up a few obscure errors which cropped
- up in rare and unusual situations I had not
- anticipated.
- 16. Because of their length I have now added a
- ZIP compressed copy of the instructions to the
- game package so that it can be placed in your
- on your BBS for download by interested players.
- 17. Apparently it was possible to duel your self
- after becoming King. Fixed. Thanks to Jay
- Mottern for the bug report.
- 18. Ranks were not being updated when the heir
- took over. Fixed. Thanks to Jay Mottern for the
- bug report.
- 19. When you are out of wheat virtually everyone
- leaves at once. I modified this so the people
- leave or die more slower now so it gives you more
- of a chance to recover.
- 20. Fixed a bug that caused players to be moved
- to the far end of the map after making a
- successful assassination and leving the Kings
- Keep menu for the main map.
- 21. Changed it so that when a player dies his
- heir loses all titles ABOVE the level of count and
- the Computer King and Computer Barons you deposed
- resume their old positions/titles.
- 22. Version 1.90A is a last minute addtion of some
- code. A few copies of 1.90 got out before I was
- able to catch them so 1.90A is fix show the
- difference of versions.
-
- Version 1.91 Major Improvements have been added to the game:
- 1. A new custom ANSI art opening screen courtesy of
- that superb ANSI artist Michael Arnett has been
- added.
- 2. A modification has been made to the door driver
- portion of the program to correct a bug which
- was locking up OS/2 systems.
- 3. On game start-up 25 brigands are now added to
- the map regardless if there is a player present
- or not. Thanks to Bob Lucas for this change
- based on his recommendation/bug report.
- 4. Fixed a bug which was allowing people to sell
- wheat they did not have. Several reported
- this problem. Should have seen this one myself
- (blush.......)
- 5. Added a routine which kills off relatives being
- held hostage when the player they belong to dies.
- 6. Added a "wheat" status line to the main map
- display and deleted the old "your troops are
- consuming more wheat" message which many found
- aggrevating. Also the wheat status line turns
- red when the level drops to 100 bushels or
- below. Thanks go to Jay Mottern for a bug
- report and list of recommendations.
- 7. Reduced the reward for brigands to GF25 per
- head taken to balance the game better.
- 8. Changed the combat formula to make battles more
- shorter and a little more realistic. Thanks go
- to Jay Mottern for this change.
- 9. Brigands are more likely now to take a bribe
- then fight, if given the chance. Several players
- wanted a kinder and gentler set of brigands
- to have to deal with at the beginning. This is
- the best I can do to help out without affecting
- play balance too much...
- 10. There is now a 50% chance of successfully
- retreating. It was only 40% before. Changed for
- same reason shown in #9 above.
- 11. Almost all messages are private now. This should
- reduce the confusion over what is happening and
- to whom.
- 12. The requirements to become count have been
- changed to 400 men and 1000 acres of land
- for better game play.
- 13. Deductions of wheat for marching troops only
- affects troops OVER 30 instead of all of
- them as before. See text instruction file
- for further information.
- 14. Revised the main menu to add 1 new selection
- and changed another. The news file was getting
- too big so now 2 news files are maintained.
- The current days new is kept in one file
- and yesterdays news is kept in another.
- The maint.exe handles the transfer and
- renaming of the files on a daily basis. It
- VERY important that you only run your maint
- ONCE daily and preferably after midnight.
- Thanks to Steve Smith for a bug report which
- forced this change.
- 15. Changed the formula to make missions a little
- more easier to perform. For many, especially
- early on they were just too tough.
- 16. Fixed a bug in the player-to-player fighting
- routine on the map which kept casualties from
- updating the other players data file. Thanks
- go to Joel Downer for his bug report on this.
- 17. The text instruction file has been updated to
- reflect these changes.
- 18. The main program and maintenance program now
- create an error log file if an error occurs.
- Many people requested this addition.
- 19. Please not that as of June 1st 1994 my FIDO
- number will be changing to 1:391/3010.
- Version 1.92 - Maintenance Release which fixed the following bugs:
- 1. Fixed the infamous runtime error 105 problem
- (Finally!) introduced in version 1.91 by mistake.
- 2. Fixed the runtime error 100 problem which
- was also introduced by accident in version 1.91.
- 3. Fixed a problem with negative numbers being
- shown in the attributes on rare occasions.
- 4. Corrected some misspellings.
- 5. Added a "Sample.CTL" file to the package to
- show what it should look like when you are done
- editing it.